垃圾工艺(TrashCraftsmanship)——这年头连捡垃圾都变得有价值了(依赖构千形运行)
该模组依赖构千形运行! 是不是觉得荒野太干净了,甚至干净得有点诡异? 这个模组能让你的荒野变得很不干净!(物理) 现在荒野有一定概率会生成陷在地里的垃圾袋(不会建模随便拿个方块凑合一下吧嘎) 生成的垃圾袋中,会有较高概率含有垃圾,垃圾包括:塑料瓶、烟头和锡罐 在熔炉中回收塑料瓶获得塑料,可以制作塑料工具,用于前期发育 在熔炉中回收锡罐获得锡金属,可以附着于铜工具上制成青铜工具 在手工合成中回收烟头获得海绵,可以吸水(合成意义)并且可以堆叠,使液体方便携带 海绵可以制作铁海绵,用于吸收岩浆(?) 这年头,连捡垃圾都变得有价值了嘎…… 更新日志: v1.1更新:新增碳化泡沫,碳化纤维,高强度复合材料及其对应工具 v1.05:为耙子添加耙地功能,新增剩饭和泡沫(暂时没什么用)及对应垃圾袋 给所有玩家的留言:由于本人将在2027年参加高考,接下来这段时间我几乎不会上线,但是在高考之后我会以最快速度回到这里的! 以下为英文文章(我知道会自动翻译,毕竟我觉得机翻过的文章并不太准确) This mod relies on Qiànqiānxing to run! Do you think the wilderness is too clean, maybe even unnervingly clean? This mod can make your wilderness far from clean! (literally) Now there is a chance that garbage bags stuck in the ground will spawn in the wilderness (no fancy models, just throw in some blocks lol). The garbage bags that spawn have a high probability of containing trash, including: plastic bottles, cigarette butts, tin cans, foam, and leftover food. Recycle plastic bottles in a furnace to get plastic, which can be used to make plastic tools for early development. Recycle tin cans in a furnace to get tin metal, which can be attached to copper tools to make bronze tools. Recycle cigarette butts through crafting to get sponges, which can absorb water (for crafting purposes) and can be stacked, making liquids easy to carry. Sponges can be made into iron sponges, used to absorb lava (?). Nowadays, even picking up trash has become valuable lol... Changelog: v1.1 update: Added carbonized foam, carbonized fiber, high strength composite materials, and their corresponding tools. v1.05: Added tilling function to the rake, added leftover food and foam (currently useless) and their respective trash bags. Message to all players: Since I will be taking the college entrance exam in 2027, I probably won't be online for a while, but after the exam, I’ll get back here as fast as I can! A message for foreign players:This article was machine translated, so it might not be very accurate. This module doesn't support languages other than Chinese for now, but I'll add them in a future update. Stay tuned!